timed-remote

Flipper Zero app for sending delayed IR commands
git clone git://src.adamsgaard.dk/timed-remote # fast
git clone https://src.adamsgaard.dk/timed-remote.git # slow
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timed_remote_scene.c (927B)


      1 #include "timed_remote_scene.h"
      2 
      3 static void (*const scene_on_enter[])(void *) = {
      4 	[SCENE_BROWSE] = scene_browse_enter,
      5 	[SCENE_SELECT] = scene_select_enter,
      6 	[SCENE_CONFIG] = scene_cfg_enter,
      7 	[SCENE_RUN] = scene_run_enter,
      8 	[SCENE_DONE] = scene_done_enter,
      9 };
     10 
     11 static bool (*const scene_on_event[])(void *, SceneManagerEvent) = {
     12 	[SCENE_BROWSE] = scene_browse_event,
     13 	[SCENE_SELECT] = scene_select_event,
     14 	[SCENE_CONFIG] = scene_cfg_event,
     15 	[SCENE_RUN] = scene_run_event,
     16 	[SCENE_DONE] = scene_done_event,
     17 };
     18 
     19 static void (*const scene_on_exit[])(void *) = {
     20 	[SCENE_BROWSE] = scene_browse_exit,
     21 	[SCENE_SELECT] = scene_select_exit,
     22 	[SCENE_CONFIG] = scene_cfg_exit,
     23 	[SCENE_RUN] = scene_run_exit,
     24 	[SCENE_DONE] = scene_done_exit,
     25 };
     26 
     27 const SceneManagerHandlers scene_handlers = {
     28 	.on_enter_handlers = scene_on_enter,
     29 	.on_event_handlers = scene_on_event,
     30 	.on_exit_handlers = scene_on_exit,
     31 	.scene_num = SCENE_COUNT,
     32 };